![]() ![]() ![]() Check all the options and try to find out what causes most of the clicking. Other than that there isn't much I could tell you without seeing you play. If d4 is like d3 on console then there will be a big lack in control of skill placement. This will make it so you have an extra button for walking, which you can hold down and not automatically attack enemies when moving the mouse over them.Īlso holding down buttons on your keyboard or mouse often recasts actions. Perfect placement of spells is a huge advantage. If you have a mouse with more than three buttons and you have an easily reachable button on the side, I recommend to scroll through your key bindings and look for an option called something like 'force walk' and bind it on there. What can I do to reduce the amount of clicking? This is terrible and I do not recommend it The only way I know of is to remap these keys to some external script like AutoIt and make it so it clicks in the respective direction when pressing a key. The clicking in this game is even "worse" but it is now an expected feature and classic way to play Diablo and Diablo-like (e.g. If you have never played Diablo 2 I suggest you watch a video of some gameplay. That's why it's not always easy to add things like a new control mechanic or co-op to games that were designed with something else in mind.No, at least not from the the game itself. Each choice can create a "domino effect" that rolls through other elements of the game. While this might be disappointing to some, it's indicative of just how complex designing and balancing a game is. Whereas on console it's the exact opposite, you're drawn in." When you're playing on the PC, you're not really looking at your character as much, you're kind of focusing on the cursor. It flows more, because you're constantly repositioning your character with the thumbstick you're really never stationary on console, whereas on PC you're a lot more stationary. ![]() "On console, the rhythm is very different. When asked about the possibility of adding controller support to the PC version by Eurogamer, Blizzard senior level designer Matthew Berger said that adding a controller requires massive changes to the game's design and balancing.īerger said, "The rhythm on PC is tactactactactactac - you're clicking the mouse, you're telling your character where to go," Berger said. Although its controller implementation on the console versions of Diablo III have won praise from critics and fans, don't expect it to be added to the PC version of the game. ![]()
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